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inFrequently Asked Questions

Concerning Errors

Q: OMG! WTF? BBQ! What is ze hell? a.k.a. I saw an error!
A: Yes, yes. I wrote this code so you will probably get some errors while using it. There are two general types of errors you might be lucky enough to run across.

My errors usually have a good reason for being there. So if you get one of them, check to make sure that it wasn't you doing something wrong/silly. However, the python errors are always "my bad".

If you run across an error that was my fault, I would love it if you would email me the html source of the error so that I can fix it. The source code is readily available in Firefox by pressing "Ctrl+U" or in the IE toolbar "View->Source". It would also be super cool if you could give me a quick summary of what you did to cause the error (this is especially important if you get one of my errors which don't provide a lot of helpful debugging stuff on their own).

Undead Questions

Q: What happens when a necromancer points at another necromancer's zombie?
A: Nothing. Necromancers can only raise zombies from dead, not steal other necromancers' zombies.

Q: What happens when undead who had a job in their former life (like medic) point at someone during the night phase?
A: I actually thought about this quite a bit. I originally thought that it might be cool if they used their old job still took effect but as if the zombie pointed at whomever their necromancer chose. The astute will note that this allows zombies to acquire more zombies, make themselves their own master, or exorcise themselves (in addition to a slew of other complex things that I just don't want to deal with). Thus, the short answer is, zombies lose all their old jobs' powers when they die, and thus do nothing when they point at someone during the night.

Q: What happens when mafia assassinates or the townspeople hang an undead?
A: You cannot kill that which does not live - Undead that are hung by the townspeople or "killed" by the mafia are unaffected, retaining their orginal state of undeath and allegiance to their master.

Q:What happens when two (or more) necromancers point at the same zombie on one round?
A: Currently, whichever necromancer that is processed first gets the zombie. Necromances are processed in the order they are found in the python dictionary. Since I don't know what that order is, nor is this likely to come up much, I have decided to leave it as is for the time being.

Q: Can necromancers turn a ghost into a zombie?
A: Yes. The only thing special about so-called "ghosts" is that they are dead at the outset of the game, as such, there is nothing to prevent you from raising them as you would any other dead player. That said, the name "ghost" is a bit confusing as it tends to suggest some manner of incorporeality, hinting that necromancers attempts to turn them into walking mounds of rotting flesh might be in vain.

Other Questions

Q: NEW What is the deal with "Quorum Percentage"?
A: I'm glad you asked. The quorum percentage is the percentage of daytime voters that need to agree before the day period is over (it is still the case that all voters must also have case a vote for the day period to end). However, this does not change each individual player's calculation of who has been hung. For someone in your sub-game to die at the hands of an angry mob of townsfolk, you still need 50% of the citizens (including zombies - zombies are people too) to have voted to kill that for that unlucky victim.

Q: What happens when mafia assassinates or the townspeople hang someone who is already dead?
A: This is certainly allowed in quantum mafia. The person remains dead. (You may think this is a stupid question, but it caused no end of trouble in my code. Hence, this is really more here for me than you.)

Q: When is balefire getting implemented?
A: Balefire isn't getting implemented until: 1) y'all actually play test it and decide that it is amusing enough to include 2) during the process of which, you iron out all the various details which, from my initial assessment, are multivariate at best 3) I have some (more) spare time.