Help for Online Quantum Mafia
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iFAQ
inFrequently Asked Questions
Concerning Errors
Q: OMG! WTF? BBQ! What is ze hell? a.k.a. I saw an error!
A: Yes, yes. I wrote this code so you will probably get some
errors while using it. There are two general types of errors you might
be lucky enough to run across.
- One of my-oh-so-cool errors - Example
- A true-blue python error - Example
My errors usually have a good reason for being there. So if you get
one of them, check to make sure that it wasn't you doing something
wrong/silly. However, the python errors are always "my bad".
If you run across an error that was my fault, I would love it if
you would email me the html source of the error so that I can fix
it. The source code is readily available in Firefox by pressing
"Ctrl+U" or in the IE toolbar "View->Source". It would also be super
cool if you could give me a quick summary of what you did to cause the
error (this is especially important if you get one of my errors which
don't provide a lot of helpful debugging stuff on their
own).
Undead Questions
Q: What happens when a necromancer points at another necromancer's zombie?
A: Nothing. Necromancers can only raise zombies from dead, not steal
other necromancers' zombies.
Q: What happens when undead who had a job in their former life (like
medic) point at someone during the night phase?
A: I actually thought about this quite a bit. I originally thought
that it might be cool if they used their old job still took effect but
as if the zombie pointed at whomever their necromancer chose. The
astute will note that this allows zombies to acquire more zombies, make
themselves their own master, or exorcise themselves (in addition to a
slew of other complex things that I just don't want to deal
with). Thus, the short answer is, zombies lose all their old jobs'
powers when they die, and thus do nothing when they point at someone
during the night.
Q: What happens when mafia assassinates or the townspeople hang
an undead?
A: You cannot kill that which does not live - Undead
that are hung by the townspeople or "killed" by the mafia are
unaffected, retaining their orginal state of undeath and allegiance to
their master.
Q:What happens when two (or more) necromancers point at the
same zombie on one round?
A: Currently, whichever necromancer that is processed first
gets the zombie. Necromances are processed in the order they are found
in the python dictionary. Since I don't know what that order is, nor
is this likely to come up much, I have decided to leave it as is for
the time being.
Q: Can necromancers turn a ghost into a zombie?
A: Yes. The only thing special about so-called "ghosts" is that
they are dead at the outset of the game, as such, there is nothing to
prevent you from raising them as you would any other dead player. That
said, the name "ghost" is a bit confusing as it tends to suggest some
manner of incorporeality, hinting that necromancers attempts to turn
them into walking mounds of rotting flesh might be in vain.
Other Questions
Q: NEW What is the deal with "Quorum Percentage"?
A: I'm glad you asked. The quorum percentage is the percentage of
daytime voters that need to agree before the day period is over (it is still
the case that all voters must also have case a vote for the day period to end).
However, this does not change each individual player's calculation of who
has been hung. For someone in your sub-game to die at the hands of an angry mob
of townsfolk, you still need 50% of the citizens (including zombies
- zombies are people too) to have voted to kill that for that
unlucky victim.
Q: What happens when mafia assassinates or the townspeople hang
someone who is already dead?
A: This is certainly allowed in quantum mafia. The person
remains dead. (You may think this is a stupid question, but it caused
no end of trouble in my code. Hence, this is really more here for me
than you.)
Q: When is balefire getting implemented?
A: Balefire isn't getting implemented until: 1) y'all actually
play test it and decide that it is amusing enough to include 2) during
the process of which, you iron out all the various details which, from
my initial assessment, are multivariate at best 3) I have some (more)
spare time.