Editing RoboRally
Board game involving robots and direction programs to get to a destination. A successful player can distinguish left from right. And now (August 2005) it is being rereleased by Avalon Hill Games. According to RichardGarfinkel (who is returning the following fall with a copy) there are some changes for clarification from the original edition, that have been generally well-accepted. ''Except for the canner-canning...'' WillShipley claims to have tried to make a CaptureTheFlag variant of the game, with limited success. ''By "tried to make", you mean "been only partly responsible for", and by "limited success" you mean "7-hour disaster." -Will.'' How would such a thing be made to work? Discuss. * Presumably it would be made to work using the rules outlined in the Course Manual of the revised edition. ''There are rumors that it bears a resemblance to BNav. Is this correct? --a PuzzlePirates junkie.'' * ''I suppose you could say that. --someone who hasn't played RoboRally in years.'' * ''If you have a magical ship that turns in place, shoots every turn, shoots forward, doesn't take ramming damage, gets a selection of random moves every round, and can heal damage by shutting down for a round, then yes, it bears a resemblance to BNav. --RichardGarfinkel'' ** ''The overall concept of setting multiple actions in a sequence and then watching them resolve is similar, but the play mechanics are rather different, as Richard described. This is true of most PuzzlePirates games - they're similar enough to be familiar, and different enough to avoid copyright infringement.'' --ChainMaille NeedsRewriting
Summary:
This change is a minor edit.
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