We prepared for the final week of the class. We created a prioritized goal stack, with each task given an owner, to be completed for the final presentation on Thursday. This is below. We decided on what to include on what will have to be shelved, due to simple time/logistical constraints. We also prepared our Presentation for Thursday.
Instructions on how to play the game (text overlays and popups) -- Bryan |
Hard-code second level (will consist of a separate scene, not using the level factor/plist method discussed previously) -- Eoin |
Transition between levels -- Ethan or Eoin (depending on who it makes sense to do it, based on the progress with the second level) |
A basic level menu with buttons for each level -- John |
Writing a simple boolean flag to file of hasCompletedLevel that is checked to determine what level to open to -- John |
Make start/end paths curve (currently they are straight) -- Ethan |
Fix the fuel bar/fuel cell swipe-to-remove problems -- Bryan |
Fix play/stop button animation-related bugs -- Eoin |
Fix spaceship transition at start of level, have ti fly along path to start state -- Ethan |
Meta-comment: finish the management plan -- Eoin |
Investigate static analysis tools to mention in the presentation -- OCLint vs Xcode Analyze -- Eoin |