We completed our Task Analysis document, prepared for UI Test tomorrow, Friday 11/8. Completed the Design Test Notes and Final UI Design documents.
We did not have to make large changes due to our UI testing, which means that the core gameplay is not flawed, at least with the user base we tested on (which might not accurately translate over to the middle school children who will be playing the final product). The significant criticisms we addressed had to deal with selecting and sorting fuel cells in the fuel bar. The only core gameplay mechanic that was questioned was whether the level should fail if the spaceship reaches a state where there are no paths corresponding to the current fuel cell. We currently just burn that fuel cell, but we will ask Nathaniel what he would prefer and then do that.