To view and play the game, please go to the GitHub page and open the project in the folder Space Crusaders. Transfer this to the iPad and it should work as expected.
The UML documents we created earlier were designed for the alpha release, and thus do not contain the barebones menu that we have added. The implementation in general matches the architecture design. See our Architecture Design Package for all the diagrams, with descriptions of how it works.
There are a number of bugs in our alpha that we must resolve:
To run our game, first get the executable on the iPad as described above. Then, simply run it. Press play on the menu to enter the game. Then, use the bottom squares to choose your fuel cells; these determine which paths your spaceship can take (it burns through cells from left to right). The goal is to get to the final state, which has a path leading off-screen from it.
If you would like to view our presentation slides, including notes on what we would talk about, click here.