Week 3 10/14-10/20

This is the week before fall break. When we get back we will architect our code; prior to this, everything will be completed as needed.

Prior week's goal stack:

Complete Tech Assessment--specifically, research and expound the challenges and benefits to working with iOS 7 and Sprite Kit.
Flesh out the finalized game concept in the form of user stories--how we envision the game being played, so we can design it in a user-centric way.
Think about how we will present this to the end user--the kids themselves. Create a document that may or may not be read by these children.
Add art assets, especially for the Game Treatment. We need to make sure the kids themselves are on board at this stage of the concept/implementation. We also need these moving forward.
Complete the Sprite Kit Programming Guide, and any other tutorials/guides that may catch your interest.

New goal stack: (NOTE: These should be done by all team members by the end of break. When we come back we switch to implementation, code architecting, etc. We plan on going in with an empty goal stack, and have elements be added as our code design dictates.

Add art assets, especially for the Game Treatment. We need to make sure the kids themselves are on board at this stage of the concept/implementation. We also need these moving forward.
Complete the Sprite Kit Programming Guide, and any other tutorials/guides that may catch your interest.