[Home]History of ConsoleRPG


Revision 30 . . (edit) July 25, 2007 11:34 by tarzan.coh.org
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 5c5
Newer ConsoleRPGs tend to try to focus on Story and Character more than the earlier ones did. They tend towards fairly linear stories - although several brag about multiple endings, most of the game is the same, there's just a different ending. Characters generally have distinct personalities, and you usually can't choose what the character acts like or says. (And if you can choose, there's generally not much effect.) You also generally can't choose their starting stats or character class. Some have complained that, especially with newer ConsoleRPGs, there's nowhere to insert yourself as a player - you're just along for the ride, and hey, aren't those cool graphics?
Newer ConsoleRPGs tend to try to focus on Story and Character more than the earlier ones did. They tend towards fairly linear stories - although several brag about multiple endings, most of the game is the same, there's just a different ending (PhantasyStar III is a notable exception to this rule, as there are two major branching points which change the nature of the subsequent chapters). Characters generally have distinct personalities, and you usually can't choose what the character acts like or says. (And if you can choose, there's generally not much effect.) You also generally can't choose their starting stats or character class. Some have complained that, especially with newer ConsoleRPGs, there's nowhere to insert yourself as a player - you're just along for the ride, and hey, aren't those cool graphics?

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