class Graphics (Graphics context)
An abstract class representing a drawing surface of pixels onto which painting can occur.
The technical meaning of "abstract" is that objects of this class cannot be created using
new Graphics(...)
Instead, there are various specific types of graphics that get created.
Example methods for Graphics
void drawRect(x,y,width,height)
Caution: Rotated left-hand coordinate system.
void drawOval(int x,int y,int width,int height)
void drawString(String string,int x,int y)
x,y is the baseline of the string, not the northwest corner
Link to source file testGraphics1.java (applet version).