Week 8


Completed the alpha (and Alpha Release Document) and prepared our presentation. We added a bare-bones menu to the game for the sake of the presentation, combined all our different features that we were implementing into one project, and made sure it was all functional. Now we must focus on fixing the bugs, polishing it, and then adding the level factory functionality so that we can create scenes from pLists.

Prior week's goal stack:

Merge all changes from each team member.
Eoin - add paths that lead on/off-screen to denote start/end states.
Implement restart game functionality.
Add item outline to bottom of screen, make this a necessary win condition.
Design the scene so that it can be loaded from a plist.
Create a menu and menu button that gives a map of all levels.
Save and persist user progress.
Add general settings (eg. for toggling audio).
Design a bunch of levels according to our plist standard.

This week's goal stack:

Fix restart game functionality.
Fix play button animation bugs.
Fix fuel cell swipe-to-remove bugs.
Add item outline to bottom of screen, make this a necessary win condition.
Design the scene so that it can be loaded from a plist.
Save and persist user progress.
Add general settings (eg. for toggling audio).
Design a bunch of levels according to our plist standard.
Create a fully fleshed-out menu with a level map.