Stuff archived from the
CampaignList.
The Night Below (9/97 - 12/98)
- System: AD&D 2nd Edition
- DM: BretHutchinson
- Players: JonathanHsu, DanSmith, TinaWang?, AriNieh, EjWu, IanTullis, LinleyHall, AnnaGeisler?
- Synopsis: The classical tale of good (in the form of some drunken, greedy, sociopaths with lots of magical toys) against evil (subterranean fish-beings). After finishing the books, the party had many subsequent adventures, culminating in saving the world from a large number of evil overlords. A game of good times, magic, alcohol, squid, explosions, flaming muddy sex with demons, and the great philosophical question that all heroes must face- when did Dorak last take a bath?
Call of Cthulhu and Delta Green (1/98 - 11/98)
- System: Call of Cthulhu (duh)
- GM: JonathanHsu
- Players: BretHutchinson, EjWu, DanSmith, AnnaGeisler?, LinleyHall, AriNieh, DougHonma
- Synopsis: Lovecraftian death and suffering in 1920's New England and Egypt. Some players went through characters like clean socks- others mysteriously survived many adventures. In fall semester, the focus shifted to a 1990's game, wherein the players (much to Jon-o's surprise) worked for government agencies such as the Department of Fish, Game, and Wildlife; Department of Tobacco, Alcohol, and Firearms; EPA, IRS, and NASA. We also had a White House intern. And, for the record, an FBI agent.
Kingdoms (1/99 - 4/99)
Goblinoids (9/99 - 9/00)
- System: AD&D 2nd Edition
- DM: BretHutchinson
- Players: LinleyHall, JonathanHsu, DanSmith, IanTullis, AriNieh
- Synopsis: An outcast group of orcs, orogs, and kobolds finds the truth of their people's history, and leads the Dry Bones clan to glorious war against the wicked elves. Major political and religious themes.
Ed's Campaign (Fall '99 - Fall '01)
- System: AD&D 2nd Edition
- DM: EdMiller
- Players: RachelGabor, DanCicio, KatheToddBrown?, MarkSandoval, WunWong?, ChrisSherwin?, EmilyPatters?, ShawnWelton?, KristenShea?, OneKim? (for a little bit), and I think that's it.
- Synopsis: The characters engage in a contest agains the evil Baron Ratstein, only to find that he is but a tool of the even greater evil, Lord Sakatha, who they haven't even met yet. Two years and they haven't even met the villain; now that's an epic. But it died of old age and lack of interest on the DM's part.
Everyone's Your Friend in New York City (1/00 - 5/01ish?)
- System: V:tM 2nd and 3rd Edition
- ST: AriNieh
- Players: BretHutchinson, EmilyCukier, IanTullis
- Synopsis: A speed-addicted punk bass player Sabbat escapee, a "Malkavian" occult librarian, and a sewer-dwelling gargoyle are drawn into a variety of conspiracies, conflicts, and investigations. Eventually, the entire group is exiled, but returns to New York after the Prince's mysterious death, when they begin to find that there is a deeper and more sinister evil in New York than the Sabbat...
Nick's Campaign (spring 00 - 5/01)
- System : AD&D 2nd Edition
- DM: NickJohnson
- Players: SteveHaas, JoshMiddendorf, MicahSmukler, EvilSouthie, AlexWilkins, RobAdams, StephGrush (briefly), DanCicio (briefly), HenryAllenTilford (briefly)
- Synopsis: Micah's character goes on a religious crusade. Or, at least, that's what the other characters think is going on. Nobody's quite sure. Nobody's quite sure why everybody in the party hasn't killed each other, either, up until the very end when they kill each other by accident and only Steve survives. One of the most popular groups to make RolePlaying stories, due to craziness of characters. And players, of course....
The Night Below + Tomb of Horrors (fall 00 - 1/02?)
- System : AD&D 2nd Edition
- DM: SteveHaas
- Players: EvilSouthie, NickJohnson, VirginiaStoll, EdHeaney?, AlexWilkins (gone), StephGrush (gone no longer), RobAdams
- Synopsis: Published campaign. Similar to the Night Below campaign above. Frequent replacement of party members led to the party almost not rescuing the person they were looking for (due to NickJohnson's original character describing the quest with names replaced and nobody bothering to correct him, for a long time there was only one party member who actually knew what they were doing, and he didn't say much). Ended when Nick's character killed the rest of the party, as I recall...
Wilderness (9/00 - 5/01) (9/01 - 12/01)
- System : AD&D 3rd Edition
- DM: JonathanHsu
- Players: EvilSouthie, AlexWilkins, HenryAllenTilford, MikeSzal?, CalvinCurtis, JimNorwood?, MayMayWang?, ClayHambrick, EdHeaney?
- Synopsis: Jon attempts to do evil things to us. And succeeds admirably. Also known as the "We don't think Jon can do anything more evil than he's come up with so far and he proves us wrong" campaign. Not only did the campaign suffer a high attrition rate of 4 players gone, but another 3 characters were permanently killed -- and many others wished they were dead. Ha! Evil wasn't the word! Food? Weapons? Full spell lists? ANY spell lists? Continued under the relative mercy of HenryAllenTilford, after adding Ed, Clay, and two random frosh who didn't make it. Note: Paladin Warhorse Jerky is tasty.
Haven (3/01 - 3/02)
- System : AD&D 3rd Edition
- DM: EvilSouthie
- Players: SteveHaas, EdMiller, RachelGabor, MaryPeter, NickJohnson, JoshMiddendorf, DanCicio, PomonaSteve, TaraMartin, CalPierog, CalvinCurtis, HenryAllenTilford
- Synopsis: Also known as the campaign that becomes many. It started as MaryPeter, RachelGabor, NickJohnson, and DanCicio. Two cities were having a minor war because the leaders were blowing things out of proportion, essentially. The group managed to pick up JoshMiddendorf, SteveHaas, and EdMiller along the way. When the battle resolved, the party split into two groups. DanCicio, NickJohnson and SteveHaas went one way, and the rest (including PomonaSteve, who just recently joined) went another. Briefly had an evil group playing against the good, but that didn't last too long as the evil characters had a nasty tendency to attack each other. One of the groups kind of just.... stopped meeting, so as of 2/02 it's just SteveHaas, NickJohnson, DanCicio, and TaraMartin.
The Caldanian Cycle (Fall '01 - May 9th, '02) (see SagaOfClivesdale)
- System: D&D 3ed
- DM: NickJohnson
- Players: (Original) RobAdams, SteveHaas, ClayHambrick, JacobSeene?(left), WillShipley, JeffBrenion. (Added) NateCappallo, DanCicio, StephGrush, LoriThomas.
- Synopsis: The characters leave their home village of Clivesdale and seek their fortune. Meanwhile, evil covers the land . . . this campaign is set in NickJohnson's custom-built world, and is noted both for its open-ended lack of linearity and its ability to suck new players into its clutches. Of course, both of the above abilities changed as the campaign neared an end. At its peak, the campaign encompassed 9 active players; at its end, only two remained (and only one from the original five.)
The Twentieth Level Campaign (2/02 - 3/02)
The Fairy Tale Campaign (2/02 - summer/02)
- System: Vaguely D&D 3rd edition, done over email
- DM: EvilSouthie
- Players: Not going to bother trying to list them all. Currently 19, with three on the waiting list.
- Synopsis: FairyTaleCampaign is going to be written at some point. Pretty much dead by now- keeping a game going over email as fragmented as I tried to make this didn't work nearly well enough, and people stopped responding. There's still interest, so another version with the same characters may show itself again.
Technocrats go Vampire Hunting (I'll think up a better title sometime) (3/31/02 - I think its pretty dead now (6/02))
Steve's Campaign that really needs a better name (and now has one at EnorethianChronicles) (8/02-5/03)
- System: D&D 3rd edition, more or less.
- DM: SteveHaas
- Players that actually finished the campaign: ClayHambrick, DanCicio, JeffBrenion, PomonaSteve
- Players that debatably finished the campaign: EvilSouthie (yay for ascending to godhood!)
- Other people who played: CalPierog, ChrisWottawa, JoshMiddendorf, StephGrush, WillShipley
- Synopsis: Steve attempts to weave subtle clues to five different plot threads at once, waiting for the party to catch on to either the massive conspiracy, or the armaggedon threats, or the sniping bastards... while in the meantime those people who know what's going on aren't talking (because their character wouldn't, or can't, or doesn't know), so the party wanders around randomly most of the time. Recently the party became extremely excited about what we thought was possibly a plot clue but wasn't supposed to be, so now Steve's winging it.
- DMs Note: Lets review. I introduced about 4 possible plot threads in the first two weeks. They all get ignored. So I introduced some more. One or two were resolved. The party then takes off to start following up on what was originally a random encounter. So I got to figure out how to turn random encounter into plot. Everything eventually made it back into the original plot lines, though, much to my surprise.
Southie's Chaos Campaign (8/02 - 11/02)
- System: D&D 3rd edition
- DM: EvilSouthie, dice
- Players: DanCicio, SteveHaas, PomonaSteve, StephGrush, ReginaCarns, JeffBrenion, WillShipley, LoriThomas
- Synopsis: When Southie gets bored, he rolls on the 7,000 wild surge table. Things happen. There's actually a vague reason for that, but nobody really seems to care so much. People remark on Southie's UnbelievableLuck frequently. Died as so many of Southie's games do, to an excessive amount of interest. At last count I had four people on the waiting list, and attempting to work in new people to the world as well as attempt some vague attempts at a plot (I did have plans, really) proved to be too much for my poor little world. And nobody even got to ascend to godhood. Although the prophecy as written made JeffBrenion (and LoriThomas) MindBreak? repeatedly, so it was not in vain.
Jim's Deadlands Campaign (9/02 - 5/03)
- System: Slightly modified Deadlands first edition (non-d20)
- DM: JimNorwood?
- Players: CalvinCurtis, ClayHambrick, GabeNeer?, AdrianMettler, JeffScherpelz?, MattWalsh, someone else who is probably EdHeaney? (make Clay confirm this)
- Cameoes: EricaRice?, KittyVolger?
- Synopsis: Food is hard to find in the desert, without irrigation. So is healing in a party without clerics. Therefore, given our poor ability at killing giant squid (The white squid!) magical rabbit things (even with dynamite and innocent townspeople), we'll have someone limp along at ~1/10th? speed for 3 weeks due to a lightly maimed leg. Then, we'll kill off one of our characters so he can come back as a cleric and heal everyone. He will then be nerfed about a hojillion times in 5 minutes as all the cleric skills are broken, especially given the lack of food. We the progressed with some magical artifacts, a cool pyramid thingie, the airship that once flew nearly all of California before breaking, and some awesome undead powers. And Gabe inventing blood geyser. And Gabe sying because he botched a 'clean up myself' spell and set his hair on fire. And Gabe getting killed by his cousin (brother?) after having killed him in an alternate universe. Yay time travel.
Sundered Realms (Summer 03) (see SunderedRealms)
- System: AD&D 3e
- DMs: StephGrush, BrianYoung
- Players: StephGrush, BrianYoung, RobinBaur, LoriThomas, ArielBarton, EdMiller, MichaelVrable, AdrianMettler, ChainMaille, JeffBrenion
- Synopsis: An explosion on an archaeological dig, involving some sort of major artifact, sends some grad students hurtling into a shattered universe. They seek pieces of the artifact and understanding of their new situation, while having to face mazes of tentacle turtles, undead playwrights, insane half-drow seductresses, dead gods, and, worst of all, the color orange. THIS CAMPAIGN IS NOW COMPLETED! Ariel became a demigod, but still can't cast 9th level mage spells. The universe was rebuilt, and Ariel is not evil yet...
- Relevant stories: Tentacle turtles, panic now, greasing the drow...