Initially, each god appoints the other players to jobs in their own game. If you have N players, this will result in N different mafia games, each possessing a (possibly) different assignment of players to jobs in the game. Players are not informed of their position in any game. The various jobs in the game are explained below.
Once this is done, a normal day of Mafia beings with the players accusing each other and voting. A vote "passes" when a majority of all players votes to kill a particular person.
However, each god individually determines whether that vote was successful in their game based on the people who are alive and dead in their own game. So, just because someone gets enough votes to be "hung" in the global quantum mafia game, they don't necessarily die in your own mini mafia game. These results are not reported to any of the other gods.
All players then go to sleep, but, being omniscient gods, keep their heads up. Each player points at one other player, signifying their night action.
Each god notes who points at who and then resolves the heinously complicated nocturnal actions (aren't they all?) based on who holds what position in their own game. The processing of the nocturnal actions is complicated enough to warrant its own section (see below). As with the daytime actions, the results of the nocturnal activities are also kept secret.
When a necromancer points at a dead player, that player is wrenched from the peaceful slumber only afforded to those lucky enough to be unceremoniously lynched by their fellow townsfolk or inventively murdered in their sleep by some enterprising Italian gentlemen. The newly raised player, in addition to being damned to wander the streets seeking tax reform, fall under the sway of the necromancer that raised them. Whenever their master casts a vote to lynch someone during the day, all his or her zombies are forced to vote similarly (regardless of their political leanings in life).
When a necromancer dies (mafia assassination or lynching) all his or her zombies return to their normal RIP state (wherein they flood various chat lists with unsolicited links to a multitude of amusing, but nevertheless distracting, pictures).
Most of the iFAQ is devoted to the sticky intricacies of undead. If you really want to know how undead work, I suggest you check it out.