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This is the base class for all artifacts, actors, and contexts. The abilities of this base class are:
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Inherited from Inherited from |
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objects list of owned/contained GameObjects |
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Inherited from |
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create a new GameObject
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return the given name of this object
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return a list of GameObjects contained in/owned by this GameObject if an object is hidden (has a positive RESISTANCE.SEARCH) it may not be visible unless
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return a named object from my inventory
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called by NOTE: this base class cannot process ATTACK actions. Those are
processed by the
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return list of verbs come from our (comma-separated-verbs) ACTIONS attribute for each
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read object definitions from a file
NOTE: The object being defined can contain other objects. (e.g. guard has a sword, box contains a scroll) But contained objects cannot, themselves, contain other objects.
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objectslist of owned/contained GameObjectsobjects can be hidden in which case they might not be returned |
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