Trees
Indices
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Identifier Index
[
A
B
C
D
E F
G
H
I
J K
L
M N O
P
Q
R
S
T
U V W X Y Z
_
]
A
accept_action()
(in
GameActor
)
act()
(in
GameAction
)
add_object()
(in
GameObject
)
accept_action()
(in
GameContext
)
add_member()
(in
GameContext
)
accept_action()
(in
GameObject
)
add_npc()
(in
GameContext
)
B
base
Base
(in
base
)
D
dice
Dice
(in
dice
)
G
gameaction
GameContext
(in
gamecontext
)
get_npcs()
(in
GameContext
)
GameAction
(in
gameaction
)
gameobject
get_object()
(in
GameObject
)
gameactor
GameObject
(in
gameobject
)
get_objects()
(in
GameObject
)
GameActor
(in
gameactor
)
get()
(in
Base
)
get_party()
(in
GameContext
)
gamecontext
get()
(in
GameContext
)
I
interact()
(in
GameActor
)
L
load()
(in
GameObject
)
P
possible_actions()
(in
GameContext
)
possible_actions()
(in
GameObject
)
R
remove_member()
(in
GameContext
)
remove_npc()
(in
GameContext
)
roll()
(in
Dice
)
S
set()
(in
Base
)
set_context()
(in
GameActor
)
str()
(in
Dice
)
T
take_action()
(in
GameActor
)
take_turn()
(in
GameActor
)
_
__accuracy()
(in
GameAction
)
__init__()
(in
GameObject
)
__stacks()
(in
GameAction
)
__damage()
(in
GameAction
)
__package__
(in
base
)
__str__()
(in
Base
)
__get_list()
(in
GameAction
)
__package__
(in
dice
)
__str__()
(in
GameAction
)
__init__()
(in
Base
)
__package__
(in
gameaction
)
__str__()
(in
GameObject
)
__init__()
(in
Dice
)
__package__
(in
gameactor
)
_accept_attack()
(in
GameActor
)
__init__()
(in
GameAction
)
__package__
(in
gamecontext
)
_lex()
(in
gameobject
)
__init__()
(in
GameActor
)
__package__
(in
gameobject
)
__init__()
(in
GameContext
)
__power()
(in
GameAction
)
Trees
Indices
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