"Deep beneath the earth and waves, there are things for whom a milennia is but a blink of the eye."
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Explore a massive Wilderness
Aengvold offers a world that
is over 6 million rooms large, containing hugely
varied terrains. Characters who are not specially
trained may slowly lose their bearings in the vast
tracts of land, requiring the use of landscape markers,
a compass, or tracking. Terrain ranges from dense
urban sprawl in the human cities surviving the Great
Winter, to desert, jungle, dark forests, endless
grass plains, high frozen mountains and steep hills.
Discover iron deposits, salt, rare woods, gold,
silver. Map oasises and ponds throughout leagues
of inhospitable wilderness. The forests and jungles
of Aengvold are host to teeming throngs of bears,
lions, tigers, deer, and other wild animals. Legends
spoken in whispers tell of darker things best left
unsaid, lurking deep in the dark forests where no
man has trod since the Rain of Fire.
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Rebuild an Empire
It has only been seventy years
since the Great Winter, when the seasons disappeared
from the land for almost five score years. Then
came the wars with the return of the seasons. Over
twenty years of war between three proud lands ruined
their peoples. Aengvold allows players unlimited
freedom to alter the world around them. Cut down
trees and permanently turn dense woodlands into
fertile farmland. Construct cabins, stores, and
even castles. Raise motte and baileys, and mine
the earth for salt, iron and gold. Combined with
successful exploration for the most profitable locations,
players can attempt to corner the mercantile trade
on such vital necessities such as fresh water, iron,
salt, and other goods.
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Rule with Glove or Gauntlet
All of Aengvold's peoples and
lands are player run. The king of each land, his
nobility, and many of the commanding generals and
advisors are all flesh and blood players. Against
a history of blood feuds and ancient rivalries,
each kingdom seeks its own agenda. Not only must
each land contend with its neighbors in the aftemath
of two bloody wars, but many rivalries inside each
kingdom have been simmering for long centuries.
Players who engage in politics must choose between
supporting their liege and land, or giving their
loyalty to their people's honor and ancient feuds.
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Wage War on an Epic Scale
Players who choose to enter
the world as professional men at arms are granted
the rights of leadership as their characters become
proficient not only in close combat, but also in
the arts of directing others. Learn not only the
hand to hand arts of war, but also leadership and
tactics. Granted titles and powers by their kings
and emperors, these captains and generals are given
the right to recruit, organize, and lead armies
of NPC soldiers in the name of their lands. Give
orders to NPCs and have them obey the commands like
players. Morale, fatigue, formations, and cavalry
are all implemented by Aengvold. Use the right of
arms to settle old feuds, conquer your enemies,
and battle the unhuman Others, the Animals that
Walk, mankind's ancient enemies.
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Discover an ancient Past
The world of Aengvold was ancient
before the Great Winter and the Rain of Fire. Characters
who choose the path of religion or academics will
not only be advisors to their kinds and queens,
but can also travel with exploration parties to
ruined cities and other locales. Decipher ancient
scripts and murals to find out Aengvold's hidden
past. Unlock arcane secrets, and discover the key
behind the recent invasions of the Others into human
lands. Beware knowledge, for truth unadultered can
shatter a weak mind.
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