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Class Hierarchy
object
:
The most base type
base.Base
:
This is the base class for all other classes
gameaction.GameAction
:
Every GameActor has, at any given time, a list of possible actions from which they can choose.
gameobject.GameObject
:
This is the base class for all artifacts, actors, and contexts.
gameactor.GameActor
:
A GameActor (typically a PC or NPC) is an agent that has a context and is capable of initiating and receiving actions.
npc_guard.NPC_guard
:
A guard is a low-level NPC fighter who will quickly engage and can call for reinforcements.
npc_guard.NoGoodNick
:
A NoGoodNick is an actor who will attack a guard and report when he is (counter-) attacked, and by whom
gamecontext.GameContext
:
A GameContext corresponds to a geographic location and is a collection of GameObjects, GameActors and state attributes.
gamecontext.TestObject
:
A TestObject is a hidden object that will be found after a specified number of searches.
gameaction.TestRecipient
:
a minimal object that can receive, and report on actions
dice.Dice
:
This class supports formula based dice rolls.
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