Trees
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Identifier Index
[
A
B
C
D
E F
G
H
I
J K
L
M
N
O
P
Q
R
S
T
U V
W
X Y Z
_
]
A
accept_action()
(in
TestRecipient
)
accept_action()
(in
NPC_guard
)
add_member()
(in
GameContext
)
accept_action()
(in
GameActor
)
accept_action()
(in
NoGoodNick
)
add_npc()
(in
GameContext
)
accept_action()
(in
GameContext
)
accept_test()
(in
gameobject
)
add_object()
(in
GameObject
)
accept_action()
(in
TestObject
)
act()
(in
GameAction
)
accept_action()
(in
GameObject
)
action_test()
(in
gameobject
)
B
base
base_attacks()
(in
gameaction
)
Base
(in
base
)
base_conditions()
(in
gameaction
)
C
compound_test()
(in
gameobject
)
compound_verbs()
(in
gameaction
)
D
dice
Dice
(in
dice
)
G
gameaction
GameContext
(in
gamecontext
)
get_npcs()
(in
GameContext
)
GameAction
(in
gameaction
)
gameobject
get_object()
(in
GameObject
)
gameactor
GameObject
(in
gameobject
)
get_objects()
(in
GameObject
)
GameActor
(in
gameactor
)
get()
(in
Base
)
get_party()
(in
GameContext
)
gamecontext
get()
(in
GameContext
)
get_tests()
(in
gamecontext
)
I
interact()
(in
GameActor
)
L
load()
(in
GameObject
)
M
main()
(in
base
)
main()
(in
gameactor
)
main()
(in
npc_guard
)
main()
(in
dice
)
main()
(in
gamecontext
)
member_tests()
(in
gamecontext
)
main()
(in
gameaction
)
main()
(in
gameobject
)
N
NoGoodNick
(in
npc_guard
)
NPC_guard
(in
npc_guard
)
npc_guard
npc_tests()
(in
gamecontext
)
P
possible_actions()
(in
GameContext
)
possible_actions()
(in
GameObject
)
R
random_attack_tests()
(in
gameactor
)
remove_member()
(in
GameContext
)
roll()
(in
Dice
)
random_condition_tests()
(in
gameactor
)
remove_npc()
(in
GameContext
)
S
search_tests()
(in
gamecontext
)
simple_condition_tests()
(in
gameactor
)
subtype_attacks()
(in
gameaction
)
set()
(in
Base
)
str()
(in
Dice
)
subtype_conditions()
(in
gameaction
)
set_context()
(in
GameActor
)
sub_attack_tests()
(in
gameactor
)
simple_attack_tests()
(in
gameactor
)
sub_condition_tests()
(in
gameactor
)
T
take_action()
(in
GameActor
)
test()
(in
dice
)
TestObject
(in
gamecontext
)
take_turn()
(in
GameActor
)
test_reinforcements()
(in
npc_guard
)
TestRecipient
(in
gameaction
)
take_turn()
(in
NPC_guard
)
test_target()
(in
npc_guard
)
W
weapon_test()
(in
gameobject
)
_
__accuracy()
(in
GameAction
)
__init__()
(in
GameObject
)
__package__
(in
npc_guard
)
__damage()
(in
GameAction
)
__init__()
(in
NPC_guard
)
__power()
(in
GameAction
)
__get_list()
(in
GameAction
)
__init__()
(in
NoGoodNick
)
__stacks()
(in
GameAction
)
__init__()
(in
Base
)
__package__
(in
base
)
__str__()
(in
Base
)
__init__()
(in
Dice
)
__package__
(in
dice
)
__str__()
(in
GameAction
)
__init__()
(in
GameAction
)
__package__
(in
gameaction
)
__str__()
(in
GameObject
)
__init__()
(in
GameActor
)
__package__
(in
gameactor
)
_accept_attack()
(in
GameActor
)
__init__()
(in
GameContext
)
__package__
(in
gamecontext
)
_lex()
(in
gameobject
)
__init__()
(in
TestObject
)
__package__
(in
gameobject
)
Trees
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