Trees | Indices | Help |
---|
|
A GameActor (typically a PC or NPC) is an agent that has a context and is capable of initiating and receiving actions.
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
Inherited from Inherited from Inherited from |
|
|||
Inherited from |
|
|||
Inherited from |
|
create a new GameActor
|
Accept an attack, figure out if it hits, and how bad
|
receive and process the effects of an ATTACK (other actions are passed to our super-class) A standard attack comes with at-least two standard attributes:
|
return a list of possible interactions (w/this GameActor)
|
Initiate an action against a target
|
Trees | Indices | Help |
---|
Generated by Epydoc 3.0.1 on Wed Aug 25 14:53:21 2021 | http://epydoc.sourceforge.net |