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Class Hierarchy
object
:
The most base type
base.Base
gameaction.GameAction
:
Every GameActor has, at any given time, a list of possible actions from which they can choose.
gameobject.GameObject
:
This is the base class for all artifacts, actors, and contexts.
gameactor.GameActor
:
A GameActor (typically a PC or NPC) is an agent that has a context and is capable of initiating and receiving actions.
gamecontext.GameContext
:
A GameContext corresponds to a geographic location and is a collection of GameObjects, GameActors and state attributes.
dice.Dice
:
This class supports formula based dice rolls.
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